
Details
- 144 pages
- 6 x 6 inches
- 2 colors
- Paperback
- rounded corners/concealed wire-o
Published by Quirk Publishing
Book description
You've never seen a games book like this one. No cards, no dice, no spinners-no board. Most of the fifty games in this book have been around for years, others are modern twists on old favorites, and some are brand new. And not just for kids. With everything from Tic Tac Toe to Hinky Pinky, Gladstone's Games to Go runs the gamut from simple strategy games using a pen and pencil to complex word games in which your mind is the only tool you need. Though you may need pen and paper or found objects (coins will do the trick), no games require more space than what you have available, whether you're on a transcontinental plane ride, driving to grandma's house, waiting for a movie to start, or sitting with friends in the coffeehouse. Perfect for two or more players, these games will end boredom forever. Start playing today! No cards, no dice, no spinners-no board! Join the fun as you learn to play more than 50 of the best word games, puzzle games, coin games, and more.Gladstone's Games to Go can be enjoyed with just a pencil, paper, and some commonly found objects (coins usually do the trick). Old classics like Battleship and Connect Four have been updated for more challenging play, while newer games like Doublet Racing and Initialist will test the skills of even the most experienced gamers. Whether you're on a transcontinental plane ride, waiting for a movie to start, lounging on a beach, or sitting with friends in the coffeehouse, you're guaranteed to find the cure for boredom in these pages. Start playing today!
JIM GLADSTONE is the author of the award-winning novel The Big Book of Misunderstanding. His writing has also appeared in The New York Times Book Review, Billboard, and The Chicago Tribune. He lives in Philadelphia.
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